Icons
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Icons Design
Icons design
Icon design principles
Muse's visual language is built on modules, similar to musical notes. These modules form the basis of the entire visual system of the brand: from logos and accent fonts to icons.
The main companion to icons in the interface is text. We use two completely different fonts: an accent font that conveys the brand's atmosphere, and an interface font designed for practical tasks. Our icons create a visual connection between these fonts and blend harmoniously with both the accent and standard fonts.
Notification
Settings
Notification
Settings
The style of our icon means keeping things as simple as possible. We try to make the shape as concise as possible, while still clearly conveying the metaphor. Details are only added when the symbol becomes unrecognizable or loses its meaning without them.
Don’t
Do
Don’t
Do
Don’t
Do
Icon grids
All icons in our system are built within a basic 20×20 pixel grid. This is the main working size, providing a balance between information density and visual readability. It scales well both down (to 16 px) and up (to 24 px), making it versatile for most interface scenarios.
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20px
24px
Active area
The active (safe) area inside the icon is 16 pixels, leaving a 2-pixel margin on all sides. Most icons try to stay within this area to maintain visual balance. However, this is not a strict limitation — if necessary, for example, if there are protruding elements (arrows, diagonals, serifs) or to achieve optical compensation, it is permissible to go beyond the safe area.
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20px
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Centering and grid
Icons are aligned to the center of the grid by default. The design takes into account the pixel grid to maintain the clarity of the shape. However, deliberate deviations from the pixel grid are allowed in small details if the metaphor requires it. The main body of the icon should be clear and optically balanced.
With scaling, the exact fit to the pixel grid is lost, but given modern displays and rendering, this is not critical — especially when zooming in.
Handling large sizes
Although all icons are drawn in 20×20 size, if you need to use large versions (32 px and above), we recommend considering the use of illustrations. Unlike icons, illustrations allow you to express the character of the brand through more complex composition and detail, while maintaining stylistic unity.The interfaces use icons that follow uniform structural rules (size, grid, minimalism). At the same time, marketing or promotional environments may use expressive versions of icons or illustrations with more detailed shapes, colors, or shadows. These are two different modes of use, each with its own logic.
Size and scaling
The main working size of icons in our system is 20 pixels. This is the basic value around which all iconography is built. It ensures good readability, balance with text, and scalability.
Other sizes are also acceptable, but strictly within the logical scale:
The 12-pixel size is found in older parts of the interface, but is considered legacy and is no longer recommended for use as it does not meet accessibility criteria.
16 px is the minimum recommended size, especially important for dense interfaces. This is the smallest value at which icons remain legible and comply with accessibility standards.
24 px — used in toolbars, cards, large buttons, lists.
32, 40, 48, 56 etc. px — used in exceptional cases, for example, on promotional pages, in placeholders, or as part of illustrative patterns.
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Text
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Only MSCZ files. About this format
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20px
24px
40px
Step logic
We adhere to a clear size scale:
From 16 to 24 pixels, a step of 4 px is used.
Starting from 24 px and above, a step of 8 px is used (for example, 32, 40, 48, 56).
Sizes 28 and 36 px are excluded from practice to reduce fragmentation and simplify support.
Features
Line thicknesses
If a line is used in an icon, its thickness should be 2 pixels. This rule helps maintain visual consistency within the overall system.
Exceptions are possible in the case of complex symbols, where thinner lines may be used to improve recognizability.
When scaling icons, the thickness of the lines changes, but this is not considered a problem, since most icons are filled. Priority is given to the metaphor and clarity of the symbol.
When designing icons that are difficult to make filled, we try to add extra weight to certain elements to increase the visual weight of the outlined icon and balance it relative to the filled icon. This ensures that the icons look organic in groups next to their neighbors.
Visual compensation
To improve the readability of icons, we regularly use optical corrections:
Going beyond the safe zone for elements that are not the main body of the icon;
Visual centering (e.g., along the optical axis rather than the geometric axis);
Vertical offset to align with the baseline of the text.
Corner radius
We use sharp corners, but we prefer natural shapes that reflect the real objects on which the icon metaphor is based.
Round shapes can coexist with sharp or blunt angles, supporting the brand's character and harmonizing with the fonts used. Rounded corners are selected individually, depending on the object reflected in the metaphor.
But if something can be made square, we will make it square. The example below clearly shows two icons. In the physical object of the folder, there are no rounded corners, so all corners in the symbol are without rounding. But this approach is not suitable for the plasticity of the like icon. Initially, about 10 versions of the like icon were created with different square and rounded parts, but the winning version was the one that, in addition to branding principles, had visual harmony and similarity to the physical object.
If we understand that adding brand principles to an icon makes the symbol worse, we don't do it.
Crossed-out icons
Icons that require a strikethrough (e.g., disabled features) are designed with a diagonal line at a 45° angle, 2 pixels thick.
It extends from one corner of the icon to the opposite corner. A 2-pixel separating space is left between the line and the body of the symbol to maintain the readability of both halves of the icon.
The direction of the line is selected individually, depending on the shape of the symbol and the compositional balance.
Separating space
Cross line
Arrows angle
We try to give similar icon elements similar rules to make the icon set more consistent. That's why we made the angle of the arrows the same—33.7°C.
33.7 ℃
Joints between forms
The left side of the image below shows the most common shape joints in Muse icons. The right side shows examples of finished icons.
To make the joint look natural, you need to merge two adjacent shapes not by bringing them closer together, but by adding a line that will connect the two shapes strongly, which will avoid visual clutter. The figure below shows the joints of icons made according to this principle.
правила формирования стыка
правила формирования стыка
правила формирования стыка
правила формирования стыка
правила формирования стыка
правила формирования стыка
In order to join the molds correctly, you need to:
1.
A rectangle or line with a thickness of 1px is drawn between the forms.
2.
The line merges with adjacent elements.
3.
After merging the shapes, an obtuse angle is formed, which must be rounded.
Union
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4.
To round corners, select the connection points and assign rounding to them.
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The optimal corner rounding parameter is 2px.
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6.
This is what the joint between the forms looks like after rounding the corners.
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It is necessary to merge the forms to turn them into a single form that is convenient for use in layouts and for parsing icons.
8.
This is what the finished icon looks like.
Flatten
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Features of use
Chevrons and carets
There are icons with branding vibes, and there are functional icons, and there is a tendency to use them arbitrarily. To maintain consistency, we have developed some principles for distinguishing between the roles of icons that need to be fixed. One of these principles is the principle of using chevrons and carets.
Chevrons are used for navigation cases, when switching between screens, etc.
Carets are used in local cases, in drop-down lists, or when you need to expand or collapse an item, or move somewhere within a single page, etc.
Practice
Let’s play
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12:48
Chords
Shots
Can’t Help Falling In Love
Elvis Presley
Difficulty: Intermediate
Author: Pencom
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4.8 (230K)
Open Official
Get effects
Chords
Strumming
Adjust
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Em
Key: D
Tuning: Standard
Capo: 2 fret
[Intro]
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[Verse 1]
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Wise men say, only fools rush in
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But I can't help falling in love with
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you
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Shall I stay, would it be a sin?
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If I can't help falling in love with
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you
[Chorus]
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Like a river flows surely to the sea
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Darling so it goes
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Dm
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Some things are meant to be
Last update: Sep 27, 2022
Contributors: cobwebscavern1, Daula478, indieee, max.wynne, N–D and 3 more
Chevron
Country
Cyprus
City
Larnaca
Caret